Dev blog #1 (2-8-2022) - Changes & Fixes:


Dev blog #1 (2-8-2022) - Changes & Fixes:

Hi!

First update is here (I inplantend stuff without breaking it!! AAAA!! (well, mostly not breaking it).

See the notes here. Enjoy!! ^^



Older (there was more but I forgot):

-Fixed a big deal of the ''Deadshots'' issue: An issue which caused destroyed enemies to still fire projectiles and damage or even kill the player with those

Variants of this bug were: Explosions fire at player / Random projectiles spawning from explosion or short after the explosion ended.

Note: as per version 0.51, it has been reported to still happen, but less frequant. Sorry for the inconvenience! (Please have mercy on me for this one)


2-8-2022:

Changes:

-Added 2x Multiplier Score Power up

-Game field extension! You can now use more of the game's field!

-By pressing escape,  you can now return to the menu without having to die for it

-Created a ''Quit Game'' button on the main menu

-Updated ''Press escape to quit''-text on the main menu accordingly

Fixes:

-Issue where the background appeared too small in the game

-Enemies spawning a top of the background /Thruster goes outside the gamefield / Background appearing too small

-Visual damage doesn't reverse when picking up a life

Files

WebGL Playable Build 0.51.zip 41 MB
Aug 02, 2022

Leave a comment

Log in with itch.io to leave a comment.