Dev blog #2 (10-8-2022) - Changes, Fixes & Extra
Hi!
Second update is here ^^
This time, some stuff broke while inplanting, but toke my chances and added, along the fix, a fun little extra
Anyway, stuff should be fine now.
See the notes down here. Enjoy!! ^^
10-8-2022:
Changes:
- Overall difficulty of the game has been increased
- Implanted a triple shot enemy (also known as W-guy): Killing them rewards you 30 points, instead of the regular 10.
- Increased the overal spawn rate of enemies
Note: As there are 1-2 more planned enemy types, the increased spawnrate might get reversed, but please let me know what you think in the meantime!
Pool / Question:
Would it be interesting to have W-guy take 2 hits before dying?
I have been considering this, since even before the ''W'' happened.
it is likely that i will add a seprate enemy type, in the future, that would require multiple hits to die, but would it be interesting to have this guy take a few as well?
Fixes:
- Size of the player collider has been reduced significantly
- Stopped deadshots from occuring entirely
- Friendly-fire among enemies is a thing of the past, now: Git gud.
Extra:
So, i broke the firing system while develeping this patch (thanks, Unity): This was fixed before the Itch upload.
But not after the necessary amount of facedesking. (Once again, sarcasm-credits go to Unity...)
However bullets now come in different colors, brightening up the game quite a bit!
Files
[Untitled] Space Shooter Version 0.52
Status | In development |
Author | Akrathas |
Tags | 2D, Casual, Retro, Short, Singleplayer, Top down shooter |
More posts
- Dev blog #1 (2-8-2022) - Changes & Fixes:Aug 02, 2022
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